DATASET RELEASE

Ego500

The most densely annotated open-source egocentric action dataset.

Egocentric video is emerging as a core data source for robotics, but there is little work on benchmarking data quality or defining what high-quality annotations look like.

For this data to be useful for policy training, every clip must:

Existing datasets are neither as diverse, as rigorously QA'd, nor as granularly and accurately annotated as Human Archive's datasets. This is made possible by our custom pipelines and human-in-the-loop review process, where over 100 trained annotators at our QC center review, correct, and refine our labels. We then use this labeled data to continually retrain and improve the underlying annotation models.

Today, we're releasing HA-Ego-500. Not only do our labels set a new state of the art in temporal accuracy and granularity, but HA-Ego-500 is also the first open-source egocentric dataset to provide large-scale, in-the-wild data across a diverse range of real commercial environments.

The release
500
hours of video
60+
work environments
310k+
labeled steps
23
environments with 4+ hrs
CARPENTRY WORKSHOP
WAREHOUSE
HOSPITAL
CORPORATE OFFICE
PLANT NURSERY
GARMENT WORKSHOP
COMMERCIAL LAUNDRY
GYM
FOOD TRUCK
LABORATORY
BOTTLING PLANT
CONSTRUCTION SITE
LEATHER WORKSHOP
SPA
BAR
HOME
CAFE
APPLIANCE ASSEMBLY UNIT
NAIL STUDIO
IMAGING CENTER
FACTORY
HAIR SALON
PHARMACY
ELECTRONICS REPAIR SHOP
FOOD PROCESSING PLANT
HOSTEL
BICYCLE REPAIR
PAINTING SITE
INDUSTRIAL MANUFACTURING PLANT
FARM
METAL FABRICATION WORKSHOP
UTILITIES PLANT
PRINTING PRESS
CAR ACCESSORY SHOP
HOTEL
RESTAURANT

HA-Ego-500 is a large-scale collection of in-the-wild egocentric video spanning diverse real-world work environments. It contains 500 hours of footage across 60+ work environments (23 with more than four hours of footage) and over 310,000 structured action annotations, including:

Hands are engaged in 92% of steps. The dataset spans 390 unique task–environment combinations, with the same task appearing across many different workplaces (e.g. cleaning spans 28 environments, while packaging spans 18). This diversity is essential for training robot policies that generalize across environments rather than overfitting to a single workplace.

Home136.3h Factory73.2h Restaurant59.7h Commercial laundry35.6h Hair salon34.0h Warehouse33.9h Garment workshop18.9h Construction site16.6h Car accessory shop14.2h Corporate office9.9h Hotel8.2h Plant nursery7.9h Appliance assembly unit6.1h Leather workshop5.9h Nail studio5.9h Laboratory5.8h Bicycle repair4.9h Food processing plant4.9h Electronics repair shop4.7h Gym4.7h Carpentry workshop4.4h Industrial manufacturing plant4.3h Printing press4.2h Bar3.3h Metal fabrication workshop1.9h Hospital1.3h Bottling plant1.2h Food Truck1.2h + 14 more environments6.2h
Figure 1 — Hours by work environment (519.3h total).
The process

Every released hour moves through a seven-stage pipeline, from on-the-ground collection to final reviewer approval.

On-the-ground collection

First, we deploy our custom multi-camera hardware in real workplaces and collect in-the-wild footage of people doing their jobs. During collection, we also capture relevant metadata, including the environment, task, task difficulty, location, and other session information.

Automated cutting

The data is transferred to our QC center, where we run our proprietary QA model. It automatically segments raw sessions into clips and filters out footage where hands are not in frame, the task is not economically useful, the environment quality is poor, or hardware issues are detected.

Human verification

A trained annotator verifies the clip boundaries and footage quality before anything enters the annotation queue.

Anonymization

Every video is anonymized with EgoBlur Gen 2 before moving further through the pipeline. Bystander faces are automatically blurred across the entire dataset.

Pass 1: Object recognition

Our model scans the full clip and builds a canonical inventory of the objects in the scene, assigning one consistent, functional name to each physical object across the entire clip.

Pass 2: Granular actions

Our model's second pass densely segments the clip into short steps (median duration: ~4 seconds) using that object vocabulary, generating an imperative action description, task phase, per-hand state, visible objects on every step, and spatial grounding for every pick-and-place event.

Human verification & review

A trained annotator verifies every step against the footage, with particular attention to temporal boundaries and description accuracy, while correcting errors and adding additional granularity where needed. An independent reviewer then approves the annotations before they enter the dataset.

Inside the QC center. Trained annotators verify and review every released hour before it enters the dataset.
Human Archive annotation editor
LEFT-FRONT
LEFT-EYE
Step list Non-conforming description Format output

Descriptions are additionally normalized by an LLM integrated into our annotation tooling. With a single keystroke, annotators can regenerate a description from the step's structured fields (hands, objects, and task phase), ensuring consistent phrasing across 100+ annotators.

0.763
EGO500
0.725
CHARADES
0.587
MULTITHUMOS
Figure 2 — Human agreement on temporal action boundaries. Charades and MultiTHUMOS figures from Sigurdsson et al.

Every annotator completes a thorough qualification protocol before working on production footage. Part of it is an agreement pilot: 100+ trained annotators independently labeled the same 15 minutes of footage, spanning 10 different environments, with no model draft, scored with the same metrics we use to benchmark models. The result: 0.763 inter-annotator agreement. Two of our annotators labeling the same clip independently produce nearly the same annotation, and they agree with each other more than the annotators behind existing action datasets do. Boundaries are ambiguous even for experts; this is the consistency bar every annotator meets before contributing to the release.

The labels

Each video is annotated as a sequence of steps:

{
  "step": 1,
  "start_time_seconds": 0.0,
  "end_time_seconds": 3.0,
  "description": "Wipe the door handle with the cloth in the right hand",
  "task_phase": "task",        // "task" | "task_related"
  "left_hand": "empty",        // object held or "empty";
  "right_hand": "cloth",       // each hand annotated independently
  "objects_visible": ["bedsheet", "cloth"]
}

A step from the dataset.

Task decomposition

A flat label such as "prepares drinks at the bar" provides far less supervision for a VLA model than dense, temporally aligned action annotations. This is consistent with both our internal policy-training experiments and recent work in robot learning: increasing annotation density improves both VLA policies and video world-action models, across more than 1 million robot demonstrations and 50,000 EgoVerse egocentric videos, without collecting additional data. Similarly, RT-H (2024) demonstrates that fine-grained language supervision between the task and action levels produces more robust and sample-efficient policies than coarse task labels alone:

LEFT-FRONT
LEFT-EYE
LEFT-PERIPHERAL
RIGHT-FRONT
RIGHT-EYE
RIGHT-PERIPHERAL
BAR · DRINK MAKING · 6 SYNCHRONIZED STREAMS
0:00–0:30  Flat label: "Preparing drinks at the bar"
Released annotations step 1 / 11 · 0:00

The task_phase field separates the task itself from task-related work: locomotion between work areas, fetching tools, and brief detours. This allows a policy to learn not just how to perform a step, but where that step fits within the overall task. No existing public egocentric action dataset explicitly models this distinction.

Two hands, annotated independently

Egocentric human video is the most scalable source of bimanual manipulation data there is. Bimanual coordination (stabilize with one hand, act with the other, hand-offs) is the current frontier for robot learning. We annotate left_hand and right_hand independently, per step: the human-demonstration analog of per-gripper state, with "empty" as a first-class value.

Grounded object vocabulary

Each video includes a curated inventory of every object in the scene, and every objects_visible label is drawn from that inventory. Objects are named consistently throughout the video, descriptions only include information visible in the footage, and nothing is inferred or made up.

The benchmark

We evaluated frontier models zero-shot on held-out clips from the dataset: given a 30 second clip, produce the complete step annotation. Predictions are matched to our released labels by temporal overlap and scored on boundaries, hand state, and task phase.

The models locate the actions: at loose overlap they score close to our annotators. But they do not produce the annotation. On strict boundaries and hand state, the two signals robot learning actually needs, they run at roughly half human accuracy:

Systemmean F1
tIoU 0.1–0.5
F1
IoU ≥ 0.75
Hand stateTask phase
HA annotators 0.7710.4740.6470.844
gemini-3.6-flash, zero-shot 0.7220.2300.4020.742
gpt-5, zero-shot 0.6770.1640.3000.843
kimi-k3, zero-shot 0.6520.1940.3020.801

520 held-out 30 second windows, one fixed prompt per model. The annotator row comes from the agreement pilot, scored with the same metrics. gpt-5 and kimi-k3 are evaluated from 10 timestamped frames per clip. Gold labels were human-corrected from model drafts, so same-family models benefit from a shared segmentation style.

That gap is what our pipeline closes. Every released label is a model draft verified and corrected by a trained annotator, then approved by an independent reviewer, so the human row is the level the released dataset holds. The model rows are what the footage would carry without the human loop.

What's next

Our annotation models will also improve with our new stereo and six-camera hardware, whose 180° DFOV configuration captures the entire scene and both hands simultaneously.

Stay tuned for these updates.